
AI platform that converts 2D images and concept art into production-ready 3D models for game studios and creative teams.
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AI platform that converts 2D images and concept art into production-ready 3D models for game studios and creative teams.
Category
3D Model
Custom contract pricing based on asset volume, complexity, and quality tier. Per-asset pricing with no hidden fees. Contact Kaedim sales team for a quote.
| Plan | Details |
|---|---|
| Enterprise | Custom pricing — Per-asset transparent pricing tailored to studio needs. Factors include asset volume per month, asset type (props, characters, architecture, etc.), quality level (prototype, production, or premium), and team size. No self-serve plans. Pricing is provided after a demo call with the Kaedim sales team. Studios report potential cost savings of up to 90% compared to outsourcing, with 10x faster turnaround than traditional outsourcing pipelines. |
Quick Summary
Kaedim 3D is an AI-assisted 3D asset creation platform that converts 2D reference images and concept art into production-ready 3D models for game studios and creative teams. It is built for studios that need to scale asset output without proportionally increasing modeling headcount or outsourcing costs. The platform targets professional production pipelines at indie, mid-size, and AAA studio levels.
Associated Tags
AI 2D to 3D conversion, 3D asset generation, game asset creation, AI 3D modeling, 3D prototyping, production-ready 3D models, game studio tools, outsourcing alternative
Discover practical workflows and real-world scenarios where Kaedim 3D delivers key solutions.
Converting concept art into base 3D meshes for game props and environment assets
Replacing outsourcing studios with a faster, cost-predictable AI pipeline
Accelerating 3D asset production for mobile games with high content volume requirements
Generating initial 3D geometry for character and avatar bases that artists then refine
Producing 3D product models for e-commerce and packaging visualization
Supporting XR and metaverse teams with rapid 3D content throughput
Reviewed by Sohail Akhtar
Lead Editor & Founder
What we like
Limitations
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