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Pricing: Free
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Rating: 4.2/5

Nvidia open-source AI research model that generates textured 3D shapes from 2D image collections without 3D supervision.

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3D Model

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GET3D is a free open-source research project from Nvidia. Code and model weights are available on GitHub under Nvidia's research license. An interactive demo is available through Nvidia's AI Playground. Commercial use terms are governed by the repository license — users should review the license file before applying GET3D in commercial projects.

PlanDetails
FreeFree and open-source. Code available on GitHub with Nvidia research license. Interactive demo at Nvidia AI Playground. No subscription or usage fee.

What is Get3D Nvidia?

Quick Summary

GET3D is an AI research model developed by Nvidia that generates textured 3D shapes from 2D image collections using a generative adversarial network trained entirely on 2D supervision, without requiring 3D ground truth data during training. Released as an open-source research project, it is designed for researchers and developers studying 3D generative AI, as well as game developers and designers who want to explore AI-assisted 3D asset creation for concept prototyping. Model code and weights are available on GitHub, and an interactive demo is accessible through Nvidia's AI Playground.

GET3D is a generative model for 3D shape synthesis developed by Nvidia Research and published at NeurIPS 2022. The model generates explicit textured 3D meshes from a collection of 2D images without requiring any 3D ground truth data during training — a key architectural distinction from most prior 3D generative models. GET3D uses a two-branch generator: one branch produces a geometry code that defines the 3D shape using signed distance functions, and a second branch produces a texture field applied to the surface. Both branches are trained adversarially against a 2D discriminator using rendered image pairs, allowing the model to learn 3D structure purely from 2D supervision. Output 3D assets export as textured mesh formats compatible with standard rendering pipelines in tools including Unity and Unreal Engine. GET3D is primarily used by AI and computer vision researchers studying 3D generative model architectures, and by game developers and technical artists exploring how generative models can accelerate early-stage 3D asset creation workflows. The model can generate category-specific 3D assets — vehicles, chairs, buildings, characters, and other object categories — when trained on domain-specific 2D image datasets. This makes it useful for prototyping stylistically consistent asset collections for a game or scene without manually modeling each object. Researchers use it as a baseline model for benchmarking new 3D generation approaches or for studying the properties of GAN-based 3D synthesis compared to diffusion-based alternatives. GET3D is available as an open-source research project on GitHub under Nvidia's research license, with an interactive web demo hosted on Nvidia's AI Playground. The model is a research release rather than a production-ready 3D content creation tool — output mesh quality varies by category and training dataset, and the level of geometric detail and texture fidelity is competitive for a GAN-based model from 2022 but is surpassed by more recent 3D generation approaches including TripoSR, Shap-E, and Meshy. Users evaluating GET3D for production asset creation should compare it against current state-of-the-art 3D generation tools before committing it to a content pipeline. For research purposes, GET3D remains a valuable reference implementation of 2D-supervised 3D generation. Find alternatives.

Associated Tags

AI 3D model generation, Nvidia AI research, GAN 3D synthesis, open-source 3D AI, textured mesh generation, game asset AI, 2D-supervised 3D generation

Key Features

Textured 3D mesh generation from 2D images
No 3D ground truth data required for training
Dual-branch geometry and texture generation
Category-specific asset generation
Mesh export for Unity and Unreal Engine
Open-source research release on GitHub
Interactive demo on Nvidia AI Playground
Real Use Cases

How professionals leverage GET3D – Nvidia's AI 3D Shape Generator from 2D Image Collections

Discover practical workflows and real-world scenarios where Get3D Nvidia delivers key solutions.

01

Training a GET3D model on a 2D image dataset of vehicles to generate a batch of stylistically consistent car, truck, and motorcycle 3D mesh prototypes for a game environment

02

Using the Nvidia AI Playground demo to explore the model's output quality for a specific object category before committing to local model training or integration

03

Benchmarking GET3D's mesh quality and texture fidelity against more recent 3D generation models as part of a research comparison of GAN-based versus diffusion-based 3D synthesis

04

Generating prototype architectural or furniture 3D assets from a 2D reference image collection to establish visual direction before detailed modeling begins

05

Studying the two-branch geometry and texture generation architecture as a reference implementation for researchers designing new 3D generative model variants

06

Exporting GET3D-generated meshes to Unity or Unreal Engine for use as low-fidelity stand-in assets during early game level and environment design prototyping

Editor's Verdict

Official Review
GET3D remains a valuable open-source reference implementation of 2D-supervised textured 3D mesh generation from Nvidia Research, with an architectural approach — learning 3D structure from 2D image supervision — that influenced subsequent work in the field. For production 3D asset creation in 2025, newer generative approaches deliver higher fidelity and broader category coverage, and GET3D is most relevant today as a research baseline and prototyping tool.
4.2 / 5.0
Editor Rating

Reviewed by Sohail Akhtar

Lead Editor & Founder

Pros

What we like

  • Training on 2D image collections without requiring 3D ground truth removes a key data bottleneck in 3D generative model development — a meaningful architectural contribution that makes the model trainable on image datasets that would otherwise be inaccessible to 3D generation
  • Output as explicit textured meshes compatible with Unity and Unreal Engine means generated assets can be imported directly into standard game and visualization production workflows without additional format conversion
  • As an open-source Nvidia Research release with a public demo and clear technical documentation from NeurIPS 2022, GET3D provides a well-supported starting point for researchers building on or comparing against GAN-based 3D generation approaches

Cons

Limitations

  • GET3D is a 2022 research model and newer 3D generation approaches including diffusion-based methods have surpassed its output quality in geometric detail and texture fidelity — users evaluating tools for production asset creation should compare it against current state-of-the-art alternatives
  • The model generates category-specific assets based on training data, meaning it produces reliable output only for object categories represented in its training set — achieving good results for new categories requires retraining on domain-relevant 2D image data

Target Audience

Who should use Get3D Nvidia?

AI and computer vision researchers studying GAN-based 3D generative model architectures and using GET3D as a baseline for comparisonGame developers and technical artists exploring AI-assisted 3D concept prototyping using category-specific mesh generationDevelopers and researchers who want an open-source reference implementation of 2D-supervised 3D shape generation without requiring 3D training dataStudents and academic researchers learning about generative 3D models using a well-documented Nvidia research releaseDesigners who want to evaluate AI-generated 3D mesh quality for specific object categories before selecting a production-ready 3D generation pipeline
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Frequently Asked Questions

What is GET3D by Nvidia?
GET3D is an open-source AI research model from Nvidia that generates textured 3D shapes from 2D image collections without requiring 3D ground truth training data, published at NeurIPS 2022.
Is GET3D free to use?
Yes. GET3D is free and open-source, available on GitHub under Nvidia's research license. An interactive demo is also available through Nvidia's AI Playground. Commercial use terms are governed by the repository license.
What kinds of 3D models can GET3D generate?
GET3D generates category-specific textured 3D meshes — including vehicles, furniture, buildings, and character objects — when trained on 2D image collections from those categories. Output quality depends on the training data and object category.
How does GET3D work without 3D training data?
GET3D uses a two-branch generator trained adversarially against a 2D discriminator using rendered image pairs. This allows it to learn 3D structure and surface texture purely from 2D image supervision without 3D ground truth data.
Can GET3D output be used in Unity or Unreal Engine?
Yes. GET3D outputs explicit textured 3D meshes in standard formats that can be imported into Unity, Unreal Engine, and other 3D production tools for use as prototype or stand-in assets.
Who should use GET3D?
GET3D is best suited for AI and computer vision researchers studying 3D generative models, game developers prototyping category-specific 3D assets, and technical artists exploring AI-assisted 3D asset creation workflows.